Sorry for not updating quickly enough. Last night this webforum was having server side problems when I went to post. Anyways, here are the details of our run.
Dynamis Sandy
Entered at roughly 10pm (EST) and didn't leave until close to 1:35pm(EST)
Attendance:
Sylvanis - 181250g - paid
Bigtymer - 41688g - Paid
Fosgate - 181250g - Paid
Brock - 181250g - Paid
Amberly - currency - Paid
Salloy - 139562g - Paid
Suront - 12 coins - Paid
Gilraen (as Kittyka) - 181250g - Paid
Rangerone - 181250g - Paid
Relic Drops:
Sylvanis
Brock
Brock
Amberly, who probably tossed em' :/
Currency:
O. Bronzepieces x 130
M. Silverpiece x0
All sold for 16k. 500k goes back to Fosgate for fronting the first glass. 100k goes to the shell for an Odorous knife to pop Ugg pendant. Ugg pendant will be sold and this will supply our next glass.
Conclusion:
Outstanding run with the numbers we had. I think many of us were surprised at the outcome of our run in Sandy. We cleared all the way to Rainbroy's Grocery before getting kicked out. Between all of us, I think our LS has close to 15 real life years of experience with Dynamis. Nothing really to note. As a puller, I will need to work on the timing of those pulls at the East and West Ronfaure zone. We had two wipe pulls which we might be able to avoid later on. We also had a Carby Astral flow on the last set of Dollmasters but it really didn't cause to many problems for us. Honestly, I am surprised at how nerfed everything was in there. The Mijin Gukere's were incredibly weak. The Carby Astral Flow was "LOL" and the Vangaurd Impaler's were a little easier to kite than I remember.
Improvements:
1.) I want to mention DD's that weaponskill at the beginning of the fight. Particularly on mobs with high spike damage in a short amount of time. Particularly MNK's and RNG's. Be careful of pulling hate because you may get hurt if a two hour goes off and you have no shadows and lots of emnity.
2.) Summoning pulls went okay but Its not how i'm used to doing them. Casting Sleepga on everything causes some problems with getting the orc to camp. It means we have to run in and do a second pull. The SMN mobs need to be pulled to camp and they need to go down as quickly as possible. In the future, I'd like to see a single target sleep on the avies and then -ga them when the orcs are seperated away from them. Luckily we only had to deal with a Carby Two hour. Im sure if Garuda two houred, we would have wiped. Also, someone cast a 'weight' spell on the SMN. We'll need to stick to a dia or poison DoT spell to wake them up if they get slept in a group like that again.
3.) Remember the kill order for mobs. The priority is:
SMN > BLM > (DRK/WAR/SAM/RNG/RDM/BRD) > (DRG/BSTs) > Pets > MNK > PLD > THF > NIN > WHM
( ) = Anthing in that bracket can be killed. Once they are all defeated in that bracket, move to the next mob/bracket.
Stones belong to the mages. I couldn't tell if everyone got hit by the MP/HP stones but be sure to pull these stones over to everyone so everyone can benefit from their effects.
Other than that, good work all! See you again Tuesday for another Dynamis run.